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- This is version 0.9 beta of my Node builder for DOOM. Some credit should
- go to Raphael Quinet, cos I used (re-wrote) some of the code from DEU.
- There seem to still be a few problems (sometimes it will exit with a error
- message (... Trouble in .... ) this is cos I have to improve my Node line
- checker to pick more sensible lines. It only seems to do this on E3L2,
- but I haven't tried all of the maps yet.), but I am working on them as
- quickly as possible.
-
- Currently it always outputs the finished PWAD file as TMP.WAD in the current
- directory, cos I don't want to be responsible for trashing anyone's maps.
-
- Also, if this program was continually run on a map, it would overload with
- unused vertices, because the unused ones are not thrown away.
-
- If you have any really groovy ways of picking the node lines, please let me
- know, cos currently for E1L1 I am producing about 50% more nodes that the
- original maps.
-
- Colin Reed ..... via Dyl@cix.compulink.co.uk
-